MATCHUPS
Pick any two fighters and compare attributes, records, and stylistic edges.
Matchup breakdown
Insufficient data — this comparison is withheld rather than guessed.
Insufficient data — this comparison is withheld rather than guessed.
Insufficient data — this comparison is withheld rather than guessed.
Corleta ends fights inside the distance more often.
Aggregated from striking, wrestling, grappling, pace, finishing, and fight IQ edges. Run the AI projection below for a round-by-round read.
Where each phase is won
Phase-by-phase separation with an estimate of how much of the fight is likely to be spent there. Derived from attribute ratings and recorded finish data — not measured from footage.
Corleta holds the edge by 37 points in this phase.
STATCorleta holds the edge by 80 points in this phase.
STATCorleta holds the edge by 92 points in this phase.
STATCorleta holds the edge by 84 points in this phase.
STATCorleta holds the edge by 74 points in this phase.
STATMost of this fight lives in late rounds, and that is Corleta's phase. The opposing corner has to change the location of the fight to win it.
Corleta profile 56/100 · Banal profile 66/100. A matchup is only as trustworthy as the weaker profile.
- Corleta: fight-by-fight detail — 2 individual results with opponent, method and outcome.
- Corleta: source coverage — 1 independent source referenced.
- Corleta: written scouting analysis — Scouting report not generated yet.
- Corleta: video evidence — No authorized footage linked yet.
- Banal: source coverage — 1 independent source referenced.
- Banal: written scouting analysis — Scouting report not generated yet.
Likely tactical battle
Open stance (southpaw vs orthodox)
mediumBanal fights southpaw against an orthodox opponent. Open-stance matchups are decided by lead-foot position and the rear straight down the middle; the lead hook and calf kick become the highest-percentage entries for both corners.
Cross-discipline matchup
lowCorleta competes in BJJ and Banal in Boxing. Only attributes shared by both rule sets are compared — skills that don't exist in one sport are excluded rather than scored as weaknesses.
Path to victory — Marcio Corleta
low- 1.Force the fight into striking at range — the phase with clear separation in Corleta's favour.
- 2.Use late rounds as the secondary route when the first is neutralised.
Path to victory — A. J. Banal
medium- 1.Deny striking at range; that is where Corleta scores.
Swing factors
- Striking at range — Closest phase on the board — a small execution edge here flips the read.
- Age gap — 13 years between them; Banal is the younger fighter.
- Thin evidence base — Corleta has only 2 analyzed fights on file — behavioural reads are withheld.
- Open stance — Stance mismatch changes which strikes are available to both corners.
Keys to Victory · Corleta
- Not enough evidence on file to separate these two — expect the sharper game-plan on the night to decide it.
Keys to Victory · Banal
- Not enough evidence on file to separate these two — expect the sharper game-plan on the night to decide it.
Danger Zones
- Lead-hand collisions when stances cross — watch the rear straight.
- Reactive shots after committed strikes — keep hands honest.
- Scrambles after the takedown — never give up the back.
- Lead-hand collisions when stances cross — watch the rear straight.
- Mid-round adjustments — patterns get punished by round 2.
Camp Priorities
Drill list for fight week- 1Stack southpaw sparring partners 3x/week.
- 2Cardio block: 5x5 hard rounds, no rest between.
- 1Sprawl + cage-wall scramble drills, daily.
- 2Posture and frame work off bottom; no submission flow rolls.
- 3Orthodox volume strikers — drill lead-hand exchanges.
- 4Cardio block: 5x5 hard rounds, no rest between.
Matchup Read
Cross-discipline matchup: BJJ vs Boxing — styles make fights. Marcio Corleta owns the striking edge on paper. Marcio Corleta should dictate where the fight takes place via wrestling. If it hits the mat, Marcio Corleta is the more dangerous grappler. Marcio Corleta is likely to be fresher in the championship rounds.
AI Fight Simulator
Round-by-round projection driven by both fighters' attributes, tendencies, and recent form.