MATCHUPS
Pick any two fighters and compare attributes, records, and stylistic edges.
Fighter A
Fighter B
Levi Haines
98-4-0
Wrestling · 174 lbs
Pressure Grappler
VS
Aaron Brooks
"God-Sent"
89-3-0
Wrestling · 86 kg (Freestyle) / 197 lbs (Folkstyle)
Pressure Grappler
ConfidenceData signal: 100%
Haines 51%49% Brooks
FightBlueprint Matchup Analysis
Striking EdgeEven
Statistically even — pace and game-plan decide it.
Wrestling EdgeEven
Statistically even — pace and game-plan decide it.
Grappling EdgeEven
Statistically even — pace and game-plan decide it.
Pace EdgeEven
Statistically even — pace and game-plan decide it.
Cardio EdgeEven
Statistically even — pace and game-plan decide it.
Fight IQ EdgeEven
Statistically even — pace and game-plan decide it.
Keys to Victory · Haines
- Trust the basics — jab, level change, hand-fighting. Whoever blinks first loses.
Keys to Victory · Brooks
- Trust the basics — jab, level change, hand-fighting. Whoever blinks first loses.
Danger Zones
Avoid · Haines
- Reactive shots after committed strikes — keep hands honest.
- Scrambles after the takedown — never give up the back.
- Single-shot headhunting — they walk through power.
- Mid-round adjustments — patterns get punished by round 2.
Avoid · Brooks
- Reactive shots after committed strikes — keep hands honest.
- Scrambles after the takedown — never give up the back.
- Single-shot headhunting — they walk through power.
- Mid-round adjustments — patterns get punished by round 2.
Camp Priorities
Drill list for fight weekCamp · Haines
- 1Sprawl + cage-wall scramble drills, daily.
- 2Two-a-days through fight week — match their tank.
- 3Posture and frame work off bottom; no submission flow rolls.
Camp · Brooks
- 1Sprawl + cage-wall scramble drills, daily.
- 2Two-a-days through fight week — match their tank.
- 3Posture and frame work off bottom; no submission flow rolls.
0
Striking0
98
Grappling98
99
Wrestling99
95
Cardio95
90
Chin90
97
Fight IQ97
Levi Haines
activeNext: 2026-27 NCAA Season
Aaron Brooks
activeMatchup Read
Statistically even matchup — pace and game-planning will decide it.